Trap
A maneuver that looks at first glance like it hands the other side an advantage, but really lures the opponent into a bad position. Here, for example, are two opening traps:
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- And Black suffers material losses
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- And White is left down a piece
Playing for a trap
There is, however, an important difference between these two traps. In the first case, had Black played 6...♕f6 instead of 6...♘e5, White's whole play for the trap would have failed, and White would have had to settle for a worse position. In the second case, Black was simply developing steadily and set the trap along the way.
Hence the conclusion: do not play for a trap if correct replies by the opponent can leave you worse off; set a trap when it costs you nothing even if the opponent sees through it, or when your position is already so bad that only a trap can save you.
